The plan as much as there is one is to have very little costs, provide outsized value and somehow scrape by on grants, public donations. I'm currently set for about 1-2 more years of full time work (had 6 months' funds + a 1 year grant when I left my job 18 months ago).
Agree: why? I don't know a single reason, and I've worked on Java docs in the Java industry. This was literally my day job for a while, and I have no clue what they're trying to hint at here.
This is a bit of a tangent, but I've often thought having an official real-time chat would be great to bring the community a little bit closer. There have been a few unofficial chats created and proposed, or chat channels on existing IRC servers, but nothing's really had enough traction to stick around for long enough. I'm thinking something like an IRC server that could be joined via a web-based client accessible via a link up the top, authenticating you based on your existing HN login. I imagine it would be accessible via any IRC client though I'm not exactly sure how authentication would work in that case.
I suggested this idea to dang and he expressed a similar sentiment to you regarding bring the HN community closer.
Having lots of rules does not automatically make a game awful. So many people (myself included) enjoy games with lots of rules. Granted, there's an upper limit where a game takes more energy to "maintain" by ensuring the rules are being followed than is spent actually playing the game, but by and large I've found nearly all games fall below this threshold.
My first thought when I read the title was "but I play lots of new games all the time and I don't find it too difficult to learn the rules". But then I realise - most of the time I find a learn-to-play video on YouTube and rarely learn the rules from the rulebook itself.
If you live in an area with decent infrastructure, cycling to and from work is a great way to get exercise in without sacrificing much time (in some cases you even save time)
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