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Original author here; just to note: all machines that have an RGB output in real life can be used with an emulated RGB screen connection in the emulator.

The only thing that isn't going to undo is the proper aspect ratio — the emulator has no facility to force 1:1 pixel mapping. There is some filtering to help avoid too much ugliness with that, and I think that's entirely correct in a world where pixel density is once again on the rise, but it isn't a panacea.

The 68000 Mac's default chequerboard desktop is the absolute worst case for this emulator, which is a shame because it's that machine's default.

But in terms of detriment versus detriment — incorrectly proportioned output versus output that doesn't look good until you have a high-resolution display — I'm hopeful that I'm on the right side of history.




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