Hacker News new | past | comments | ask | show | jobs | submit login

> I have to say that as procedural generation algorithm I find it very lacking.

Per-pixel 2D generation like what's used in Caves of Qud produces stranger results which I like.

> I really dislike the in-name-only "quantumness" of the name, can hardly call the algorithm that with a straight face

It caught on because it portrays an air of sophistication (read: sophistry). There are no wave functions, it's a sudoku solver. I would also argue "sudoku solver" better conveys the underlying mechanics.






> I would also argue "sudoku solver" better conveys the underlying mechanics.

It really does. I glanced over the WFC algorithm and didn't really get it, but reading your comment that it's a "sudoku solver" helped click things into place in my head.




Consider applying for YC's Spring batch! Applications are open till Feb 11.

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: