> I have to say that as procedural generation algorithm I find it very lacking.
Per-pixel 2D generation like what's used in Caves of Qud produces stranger results which I like.
> I really dislike the in-name-only "quantumness" of the name, can hardly call the algorithm that with a straight face
It caught on because it portrays an air of sophistication (read: sophistry). There are no wave functions, it's a sudoku solver. I would also argue "sudoku solver" better conveys the underlying mechanics.
> I would also argue "sudoku solver" better conveys the underlying mechanics.
It really does. I glanced over the WFC algorithm and didn't really get it, but reading your comment that it's a "sudoku solver" helped click things into place in my head.
Per-pixel 2D generation like what's used in Caves of Qud produces stranger results which I like.
> I really dislike the in-name-only "quantumness" of the name, can hardly call the algorithm that with a straight face
It caught on because it portrays an air of sophistication (read: sophistry). There are no wave functions, it's a sudoku solver. I would also argue "sudoku solver" better conveys the underlying mechanics.