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How does it compare to LZ4



http://richg42.blogspot.ca/

Disclosure: I'm probably the only person to release a game that uses LZHAM other than Rich… I chose it because because I needed an LZMA-like compression ratio with a faster decompressor. Performed up to expectations.


What is your opinion on this LZ scheme: http://zola.di.unipi.it/rossano/wp-content/papercite-data/pd... which seems to have very good compression effectiveness and decompression time.



The google code page claims PlanetSide 2 and Titanfall use it as well.


AFAIK LZ4 and LZMA variants are on opposite ends of the compression spectrum so it probably doesn't make much sense to compare them.


It doesn't: lzham is intended for offline compression whereas lz4 is intended for realtime compression.




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